
CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,5,0,
AddVertex,-1,5,0,
AddVertex,-1,0,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,tree7.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,
Rotate,0,1,0,20,
Translate,-1,-0.5,-2,


CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,4,0,
AddVertex,-1,4,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush6.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,-1,0,
SetTextureCoordinates,3,-1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-2,0,-4,

CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,6,0,
AddVertex,-1,6,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush12.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-3,0.5,-6,



CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,4,0,
AddVertex,-1,4,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush13.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,-1,0,
SetTextureCoordinates,3,-1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-4,1,-8,



CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,5,0,
AddVertex,-1,5,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush14.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-5,1.5,-10,



CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,6,0,
AddVertex,-1,6,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,tree1a.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,
Rotate,0,1,0,20,
Translate,-6,2,-12.5,


CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,5,0,
AddVertex,-1,5,0,
AddVertex,-1,0,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,tree7.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,
Rotate,0,1,0,20,
Translate,-7,2.5,-15,


CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,4,0,
AddVertex,-1,4,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush6.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,-1,0,
SetTextureCoordinates,3,-1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-8,3,-17,

CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,6,0,
AddVertex,-1,6,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush12.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-8,3.5,-19,



CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,4,0,
AddVertex,-1,4,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush13.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,-1,0,
SetTextureCoordinates,3,-1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-8,4,-21,



CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,5,0,
AddVertex,-1,5,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,bush14.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,
Rotate,0,1,0,20,
Translate,-9,4,-23,



CreateMeshBuilder,
AddVertex,-5,0,0,
AddVertex,-5,6,0,
AddVertex,-1,6,0,
AddVertex,-1,0,0,
AddFace2,0,1,2,3,

GenerateNormals,
LoadTexture,tree1a.png
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,
Rotate,0,1,0,20,
Translate,-8,4,-25,

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
















