;Object and textures (copyright) Alan Hudnott June 2011
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.




;Chassis Left
[MeshBuilder]
Vertex -0.7,-0.5,14
Vertex -0.7,1.2,14
Vertex -0.7,1.2,-5.3
Vertex -0.7,-0.5,-5.3
Face2 0,1,2,3
Load bolsterchassis1.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0, 0, 255

;Chassis Right
[MeshBuilder]
Vertex 0.7,-0.5,14
Vertex 0.7,1.2,14
Vertex 0.7,1.2,-5.3
Vertex 0.7,-0.5,-5.3
Face2 3,2,1,0,
Load bolsterchassis1.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0, 0, 255

;Chassis bed 
[Meshbuilder]
Vertex -1.355,1.15 ,13.7
Vertex 1.355,1.15 ,13.7 
Vertex 1.355,1.15,-3.37
Vertex -1.355,1.15,-3.37
Face2 0,1,2,3
[Texture]
Coordinates 0, 1, 0
Coordinates 1, 0, 0
Coordinates 2, 0, 1
Coordinates 3, 1, 1
color 48,52,51

;bogie frame
[MeshBuilder]
Vertex -0.8,-0.5,13.9
Vertex -0.8,1,13.9
Vertex -0.8,1,-3.6
Vertex -0.8,-0.5,-3.6
Face2 0,1,2,3
Load bolsterbogieouter.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0, 0, 255

[MeshBuilder]
Vertex -1.34,0.82,13.65
Vertex -1.34,1.16,13.65
Vertex -1.34,1.16,-3.35
Vertex -1.34,0.82,-3.35
Face2 0,1,2,3
Load bolsterbed.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0, 0, 255

[MeshBuilder]
Vertex 1.34,0.82,13.65
Vertex 1.34,1.16,13.65
Vertex 1.34,1.16,-3.35
Vertex 1.34,0.82,-3.35
Face2 0,1,2,3
Load bolsterbed.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0, 0, 255


[MeshBuilder]
Vertex 0.8,-0.6,13.9
Vertex 0.8,1.1,13.9
Vertex 0.8,1.1,-3.6
Vertex 0.8,-0.6,-3.6
Face2 3,2,1,0
Load bolsterbogieouter.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0, 0, 255

[Meshbuilder]
Vertex -1.34,1.13 ,-3.34
Vertex 1.34,1.13 ,-3.34
Vertex 1.34,0.5,-3.34
Vertex -1.34,0.5,-3.34
Face2 0,1,2,3
[Texture]
Load bufferbeam.png
Coordinates 0, 1, 0
Coordinates 1, 0, 0
Coordinates 2, 0, 1
Coordinates 3, 1, 1
Transparent 0, 0, 255

;bogie end
[Meshbuilder]
Vertex -0.7,0.35 ,-3.34
Vertex 0.7,0.35 ,-3.34
Vertex 0.7,0.1,-3.34
Vertex -0.7,0.1,-3.34
Face2 0,1,2,3
[Texture]
color 43,44,45

;bogie end
[Meshbuilder]
Vertex -0.7,0.35 ,13.7
Vertex 0.7,0.35 ,13.7
Vertex 0.7,0.1,13.7
Vertex -0.7,0.1,13.7
Face2 0,1,2,3
[Texture]
color 43,44,45

[Meshbuilder]
Vertex -1.34,1.15 ,13.65
Vertex 1.34,1.15 ,13.65
Vertex 1.34,0.5,13.65
Vertex -1.34,0.5,13.65
Face2 0,1,2,3
[Texture]
Load bufferbeam.png
Coordinates 0, 1, 0
Coordinates 1, 0, 0
Coordinates 2, 0, 1
Coordinates 3, 1, 1
Transparent 0, 0, 255



[meshbuilder]
cylinder 12,0.08,0.08,0.30
rotate 0,0,0,90,
translate -0.7,0.65,-3.5,
color 43,44,45

[meshbuilder]
cylinder 18,0.25,0.25,0.01
rotate 0,0,0,90,
translate -0.7,0.65,-3.65
color 43,44,45

[meshbuilder]
cylinder 12,0.08,0.08,0.30
rotate 0,0,0,90,
translate 0.7,0.65,-3.5,
color 43,44,45

[meshbuilder]
cylinder 18,0.25,0.25,0.01
rotate 0,0,0,90,
translate 0.7,0.65,-3.65,
color 43,44,45





[meshbuilder]
cylinder 12,0.08,0.08,0.30
rotate 0,0,0,90,
translate -0.7,0.65,13.8,
color 43,44,45

[meshbuilder]
cylinder 12,0.08,0.08,0.30
rotate 0,0,0,90,
translate 0.7,0.65,13.8,
color 43,44,45

[meshbuilder]
cylinder 18,0.25,0.25,0.01
rotate 0,0,0,90,
translate 0.7,0.65,13.95,
color 43,44,45

[meshbuilder]
cylinder 18,0.25,0.25,0.01
rotate 0,0,0,90,
translate -0.7,0.65,13.95
color 43,44,45


