;Object and textures (copyright) Alan Hudnott June 2010
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.



CreateMeshbuilder,             
AddVertex,6, -1.2, -25,
AddVertex,6, -1.2, 0,
AddVertex,7, 1.3, 0,
AddVertex,7, 1.3, -25,
AddFace2,0,1,2,3,
GenerateNormals,
LoadTexture,ditch1.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,255,

CreateMeshbuilder,             
AddVertex,20, -1.2, -25,
AddVertex,20, -1.2, 0,
AddVertex,20, 1.45, 0,
AddVertex,20, 1.45, -25,
AddFace2,0,1,2,3,
GenerateNormals,
LoadTexture,ditch1.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,255,



CreateMeshbuilder,             
AddVertex,1, -1.2, -25,
AddVertex,1, -1.2, 0,
AddVertex,0, 1.3, 0,
AddVertex,0, 1.3, -25,
AddFace2,3,2,1,0,
GenerateNormals,
LoadTexture,ditch1.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,
AddVertex,1, -1, -25,
AddVertex,1, -1, 0,
AddVertex,6, -1, 0,
AddVertex,6, -1, -25,
AddFace,0,1,2,3,
GenerateNormals,
LoadTexture,river.png,
SetTextureCoordinates,0, 0, 1,
SetTextureCoordinates,1, 1, 1,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 0, 0,

CreateMeshBuilder,
AddVertex,7, 1, -25,
AddVertex,7, 1, 0,
AddVertex,20, 1, 0,
AddVertex,20, 1, -25,
AddFace,0,1,2,3,
GenerateNormals,
LoadTexture,grass3.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,2,0,
SetTextureCoordinates,2,2,1.5,
SetTextureCoordinates,3,0,1.5,                    


CreateMeshBuilder,
AddVertex,0, 1, -25,
AddVertex,0, 1, 0,
AddVertex,-8, 1, 0,
AddVertex,-8, 1, -25,
AddFace,3,2,1,0,
GenerateNormals,
LoadTexture,grass3.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,2,
SetTextureCoordinates,3,0,2, 
                   
CreateMeshBuilder,
AddVertex,20, 1.25, -25,
AddVertex,20, 1.25, 0,
AddVertex,26, 1.25, 0,
AddVertex,26, 1.25, -25,
AddFace,0,1,2,3,
AddFace,3,2,1,0,
GenerateNormals,
LoadTexture,concr.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,2,
SetTextureCoordinates,3,0,2,                        