;Object and textures (copyright) Alan Hudnott June 2010
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.



;left

CreateMeshBuilder,
AddVertex,-0.65, 0.0, 6,
AddVertex,0.65, 0.0,6,
AddVertex,0.65, 0.0, 0,
AddVertex,-0.65, 0.0, 0,
AddVertex,0.65, -0.144, 0,
AddVertex,-0.65, -0.144, 0,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;middle

CreateMeshBuilder,
AddVertex,0.82, 0.0, 6,
AddVertex,2, 0.0, 6,
AddVertex,2, 0.0, 0,
AddVertex,0.82, 0.0, 0,
AddVertex,2, -0.144, 0,
AddVertex,0.82, -0.144, 0,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;middle1

CreateMeshBuilder,
AddVertex,2, 0.0, 6,
AddVertex,3.2, 0.0, 6,
AddVertex,3.2, 0.0, 0,
AddVertex,2, 0.0, 0,
AddVertex,3.2, -0.144, 0,
AddVertex,2, -0.144, 0,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;right

CreateMeshBuilder,
AddVertex,3.3, 0.0, 6,
AddVertex,4.61, 0.0,6,
AddVertex,4.61, 0.0, 0,
AddVertex,3.3, 0.0, 0,
AddVertex,4.61, -0.144, 0,
AddVertex,3.3, -0.144, 0,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


