;Object and textures (copyright) Alan Hudnott June 2010
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.



;lefthand outer4
CreateMeshBuilder,
AddVertex,-4.98,0.0,3
AddVertex,-3.89,0.0,3
AddVertex,-3.89,0.0,0
AddVertex,-4.98,0.0,0
AddVertex,-3.89,-0.144,0
AddVertex,-4.98,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;lefthand outer3
CreateMeshBuilder,
AddVertex,-3.89,0.0,3
AddVertex,-2.87,0.0,3
AddVertex,-2.87,0.0,0
AddVertex,-3.89,0.0,0
AddVertex,-2.87,-0.144,0
AddVertex,-3.89,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;lefthand outer2
CreateMeshBuilder,
AddVertex,-2.87,0.0,3
AddVertex,-1.87,0.0,3
AddVertex,-1.87,0.0,0
AddVertex,-2.87,0.0,0
AddVertex,-1.87,-0.144,0
AddVertex,-2.87,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;lefthand outer1
CreateMeshBuilder,
AddVertex,-1.87,0.0,3
AddVertex,-0.85,0.0,3
AddVertex,-0.85,0.0,0
AddVertex,-1.87,0.0,0
AddVertex,-0.85,-0.144,0
AddVertex,-1.87,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2,
;lefthand middle
CreateMeshBuilder,
AddVertex,-0.60,0.0,3
AddVertex,0.58,0.0,3
AddVertex,0.58,0.0,0
AddVertex,-0.60,0.0,0
AddVertex,0.58,-0.144,0
AddVertex,-0.60,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2,
;middlemiddle
CreateMeshBuilder,
AddVertex,0.82,0.0,3
AddVertex,2,0.0,3
AddVertex,2,0.0,0
AddVertex,0.82,0.0,0
AddVertex,2,-0.144,0
AddVertex,0.82,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;righthandmiddle1
CreateMeshBuilder
AddVertex,2,0.0,3
AddVertex,3.2,0.0,3
AddVertex,3.2,0.0,0
AddVertex,2,0.0,0
AddVertex,3.2,-0.144,0
AddVertex,2,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;righthandmiddle2
CreateMeshBuilder,
AddVertex,3.3,0.0,3
AddVertex,4.61,0.0,3
AddVertex,4.61,0.0,0
AddVertex,3.3,0.0,0
AddVertex,4.61,-0.144,0,
AddVertex,3.3,-0.144,0,
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;righthandouter1
CreateMeshBuilder,
AddVertex,4.80,0.0,3
AddVertex,5.85,0.0,3
AddVertex,5.85,0.0,0
AddVertex,4.80,0.0,0,
AddVertex,5.85,-0.144,0
AddVertex,4.80,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;righthandouter2
CreateMeshBuilder,
AddVertex,5.85,0.0,3
AddVertex,6.94,0.0,3
AddVertex,6.94,0.0,0
AddVertex,5.85,0.0,0,
AddVertex,6.94,-0.144,0
AddVertex,5.85,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;righthandouter3
CreateMeshBuilder,
AddVertex,6.94,0.0,3
AddVertex,8.10,0.0,3
AddVertex,8.10,0.0,0
AddVertex,6.94,0.0,0
AddVertex,8.10,-0.144,0
AddVertex,5.85,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2
;righthandouter4
CreateMeshBuilder,
AddVertex,8.10,0.0,3
AddVertex,9.19,0.0,3
AddVertex,9.19,0.0,0
AddVertex,8.10,0.0,0
AddVertex,9.19,-0.144,0
AddVertex,8.10,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2

createmeshbuilder
addvertex,-5.7,1.5,3.5
addvertex,-3.7,1.5,3.5
addvertex,-3.7,-0.5,3.5
addvertex,-5.7,-0.5,3.5
addface,0,1,2,3
addface,3,2,1,0
generatenormals,
loadtexture,woodfence1.png
settexturecoordinates,0,0,0
settexturecoordinates,1,1,0
settexturecoordinates,2,1,1
settexturecoordinates,3,0,1
setdecaltransparentcolor,0,0,255

createmeshbuilder
addvertex,9.7,1.5,3.5
addvertex,7.7,1.5,3.5
addvertex,7.7,-0.5,3.5
addvertex,9.7,-0.5,3.5
addface,0,1,2,3
addface,3,2,1,0
generatenormals,
loadtexture,woodfence1.png
settexturecoordinates,0,0,0
settexturecoordinates,1,1,0
settexturecoordinates,2,1,1
settexturecoordinates,3,0,1
setdecaltransparentcolor,0,0,255

createmeshbuilder
addvertex,-5.7,1.5,-0.5
addvertex,-3.7,1.5,-0.5
addvertex,-3.7,-0.5,-0.5
addvertex,-5.7,-0.5,-0.5
addface,0,1,2,3
addface,3,2,1,0
generatenormals,
loadtexture,woodfence1.png
settexturecoordinates,0,0,0
settexturecoordinates,1,1,0
settexturecoordinates,2,1,1
settexturecoordinates,3,0,1
setdecaltransparentcolor,0,0,255

createmeshbuilder
addvertex,9.7,1.5,-0.5
addvertex,7.7,1.5,-0.5
addvertex,7.7,-0.5,-0.5
addvertex,9.7,-0.5,-0.5
addface,0,1,2,3
addface,3,2,1,0
generatenormals,
loadtexture,woodfence1.png
settexturecoordinates,0,0,0
settexturecoordinates,1,1,0
settexturecoordinates,2,1,1
settexturecoordinates,3,0,1
setdecaltransparentcolor,0,0,255















