CreateMeshbuilder,             
AddVertex,-25,-1.6,10,
AddVertex,-25,1.2,10,
AddVertex,0,1.2,10,
AddVertex,0,-1.6,10,
AddFace,0,1,2,3,
SetColor,220,220,220,
GenerateNormals,
LoadTexture,ditch1.png
SetTextureCoordinates,0,0,1.2,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,10,0,
SetTextureCoordinates,3,10,1.2,
SetDecalTransparentColor,0,0,255,

CreateMeshbuilder,
AddVertex,-25,0.9,25,
AddVertex,-25,0.9,10, 
Addvertex,0,0.9,10, 
AddVertex,0,0.9,25, 
AddFace2, 0,1,2,3,
GenerateNormals,
LoadTexture,dl_grass.png
SetTextureCoordinates, 0,0,1,
SetTextureCoordinates, 1,0,0,
SetTextureCoordinates, 2,1,0,
SetTextureCoordinates, 3,1,1,


CreateMeshbuilder,             
AddVertex,-25,-1.6,1,
AddVertex,-25,1.2,1,
AddVertex,0,1.2,1,
AddVertex,0,-1.6,1,
AddFace,0,1,2,3,
SetColor,220,220,220,
GenerateNormals,
LoadTexture,ditch1.png
SetTextureCoordinates,0,0,1.2,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,10,0,
SetTextureCoordinates,3,10,1.2,
SetDecalTransparentColor,0,0,255,




CreateMeshbuilder,
AddVertex,-25,0,0,
AddVertex,-25,0,10, 
Addvertex,0,0,10, 
AddVertex,0,0,0, 
AddFace, 0,1,2,3,
GenerateNormals,
LoadTexture,river.png
SetTextureCoordinates, 0,0,1,
SetTextureCoordinates, 1,0,0,
SetTextureCoordinates, 2,1,0,
SetTextureCoordinates, 3,1,1,

                                                   