;Object and textures (copyright) Alan Hudnott June 2010
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.


;lefthand outer1
CreateMeshBuilder,
AddVertex,-1.87,0.0,23
AddVertex,-0.85,0.0,23
AddVertex,-0.85,0.0,0.25
AddVertex,-1.87,0.0,0.25
AddVertex,-0.85,-0.144,0.25
AddVertex,-1.87,-0.144,0.25
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2,

;lefthand middle
CreateMeshBuilder,
AddVertex,-0.60,0.0,23
AddVertex,0.58,0.0,23
AddVertex,0.58,0.0,0
AddVertex,-0.60,0.0,0
AddVertex,0.58,-0.144,0
AddVertex,-0.60,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2,

;middlemiddle
CreateMeshBuilder,
AddVertex,0.82,0.0,23
AddVertex,1.6,0.0,23
AddVertex,1.6,0.0,0
AddVertex,0.82,0.0,0
AddVertex,1.6,-0.144,0
AddVertex,0.82,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2

;righthandmiddle1
CreateMeshBuilder
AddVertex,2.1,0.0,23
AddVertex,3.2,0.0,23
AddVertex,3.2,0.0,0
AddVertex,2.1,0.0,0
AddVertex,3.2,-0.144,0
AddVertex,2.1,-0.144,0
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2

;righthandmiddle2
CreateMeshBuilder,
AddVertex,3.3,0.0,23
AddVertex,4.61,0.0,23
AddVertex,4.61,0.0,0.25
AddVertex,3.3,0.0,0.25
AddVertex,4.61,-0.144,0.25
AddVertex,3.3,-0.144,0.25
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2

;righthandouter1
CreateMeshBuilder,
AddVertex,4.80,0.0,23
AddVertex,5.75,0.0,23
AddVertex,5.75,0.0,0.25
AddVertex,4.80,0.0,0.25
AddVertex,5.75,-0.144,0.25
AddVertex,4.80,-0.144,0.25
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals
LoadTexture,wooda.png
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,2
SetTextureCoordinates,5,0,2













