;Object and textures (copyright) Alan Hudnott June 2010
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.

[MeshBuilder]
Vertex -4,2.4,0
Vertex 4,2.4,0
Vertex -4,0,0
Vertex 4,0,0
Face 0,1,3,2
[Texture]
Load wainwaitFront.png
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,0,1
Coordinates 3,1,1
transparent 0,0,255


[MeshBuilder]
Vertex 4,2.4,2.5
Vertex -4,2.4,2.5
Vertex 4,0,2.5
Vertex -4,0,2.5
Face 0,1,3,2
[Texture]
Load wainwaitfront.png
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,0,1
Coordinates 3,1,1
transparent 0,0,255


[MeshBuilder]
Vertex 4,0,0
Vertex 4,2.4,0
Vertex 4,2.4,2.5
Vertex 4,0,2.5
Face 0,1,2,3
[Texture]
Load wainwaitside.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0,0,255

[MeshBuilder]
Vertex -4,0,0
Vertex -4,2.4,0
Vertex -4,2.4,2.5
Vertex -4,0,2.5
Face 3,2,1,0
[Texture]
Load wainwaitside.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
Transparent 0,0,255



[MeshBuilder]
Vertex -4.5,2.4,-0.5 
Vertex -3,3.5,1.4  
Vertex 3,3.5,1.4
Vertex 4.5,2.4,-0.5 
Face2 0,1,2,3

[Texture]
Load slateRoof3.png
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,2,0
Coordinates 3,2,1

[meshbuilder]
vertex 3,   3.5,  1.4
vertex 4.5,   2.4,  2.75
vertex 4.5, 2.4,  -0.5
face2 0,1,2
[texture]
load slateroof3.png
coordinates 0,0.5,0
coordinates 1,0,1
coordinates 2,1,1
transparent 0,0,255

[meshbuilder]
vertex -3,   3.5,  1.4
vertex -4.5,   2.4,  2.75
vertex -4.5, 2.4,  -0.5
face2 0,1,2
[texture]
load slateroof3.png
coordinates 0,0.5,0
coordinates 1,0,1
coordinates 2,1,1
transparent 0,0,255


[MeshBuilder]
vertex 4.5,2.3,2.75
vertex -4.5,2.3,2.75
vertex -4.5,2.3,-0.5
vertex 4.5,2.3,-0.5
face2 0,1,2,3
color 50,50,50

[MeshBuilder]
Vertex 4.5,2.3,-0.5
Vertex 4.5,2.4,-0.5
Vertex 4.5,2.4,2.75
Vertex 4.5,2.3,2.75
Face 0,1,2,3
color 50,50,50

[MeshBuilder]
Vertex 4.5,2.3,-0.5 
Vertex 4.5,2.4,-0.5
Vertex -4.5,2.4,-0.5
Vertex -4.5,2.3,-0.5
Face 3,2,1,0
color 50,50,50

