;Maboloop Object 
;Object and textures (copyright) Alan Hudnott May 2007
;you may use this object in bve routes 
;Please seek permission before modifying
;Please credit Alan Hudnott.





[MESHBUILDER]
Vertex 4,4.5,0 
Vertex 20,4.5,0
Vertex 20,0,0
Vertex 4,0,0
Face 0,1,2,3

[TEXTURE]
Load haystack.png
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
Transparent 0, 0, 255


;side
[MESHBUILDER]
vertex 4, 4.5, 6
vertex 4, 4.5, 0
vertex 4, 0, 0
vertex 4, 0, 6
face 0,1,2,3

[TEXTURE]
Load haystack1.png
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
Transparent 0, 0, 255


;top
[MeshBuilder]
vertex 4, 4.5, 6
vertex 13.2, 4.5, 6
vertex 13.2, 4.5, 0
vertex 4, 4.5, 0
face 0,1,2,3

[Texture]
Load haystack1.png
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1
Transparent 0, 0, 255

;top 1
[MeshBuilder]
vertex 13.2, 3.9, 6
vertex 15.3, 3.9, 6
vertex 15.3, 3.9, 0
vertex 13.2, 3.9, 0
face 0,1,2,3

[Texture]
Load haystack1.png
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1
Transparent 0, 0, 255

;top 2
[MeshBuilder]
vertex 15.3, 2.6, 6
vertex 17.4, 2.6, 6
vertex 17.4, 2.6, 0
vertex 15.3, 2.6, 0
face 0,1,2,3

[Texture]
Load haystack1.png
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1
Transparent 0, 0, 255

;top 3
[MeshBuilder]
vertex 17.4, 2, 6
vertex 20, 2, 6
vertex 20, 2, 0
vertex 17.5, 2, 0
face 0,1,2,3

[Texture]
Load haystack1.png
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1
Transparent 0, 0, 255

