;Maboloop Object 
;Object and textures (copyright) Alan Hudnott June 2010
;feel free to use this object in bve routes. 
;Delete the faces not required.
;If you require the full model, contact me via bve terminus personal message
;Please credit Alan Hudnott.


;lefthand outer
CreateMeshBuilder,
AddVertex,-4.98,0,3,
AddVertex,-3.89,0,3,
AddVertex,-3.89,0,-2,
AddVertex,-4.98,0,-2,
AddVertex,-3.89,-0.144,-2,
AddVertex,-4.98,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;lefthand outer3
CreateMeshBuilder,
AddVertex,-3.89,0,3,
AddVertex,-2.87,0,3,
AddVertex,-2.87,0,-2,
AddVertex,-3.89,0,-2,
AddVertex,-2.87,-0.144,-2,
AddVertex,-3.89,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;lefthand outer2
CreateMeshBuilder,
AddVertex,-2.87,0,3,
AddVertex,-1.87,0,3,
AddVertex,-1.87,0,-2,
AddVertex,-2.87,0,-2,
AddVertex,-1.87,-0.144,-2,
AddVertex,-2.87,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;lefthand outer1
CreateMeshBuilder,
AddVertex,-1.87,0,3,
AddVertex,-0.85,0,3,
AddVertex,-0.85,0,-2,
AddVertex,-1.87,0,-2,
AddVertex,-0.85,-0.144,-2,
AddVertex,-1.87,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;lefthand middle
CreateMeshBuilder,
AddVertex,-0.65,0,3,
AddVertex,0.65,0,3,
AddVertex,0.65,0,-2,
AddVertex,-0.65,0,-2,
AddVertex,0.65,-0.144,-2,
AddVertex,-0.65,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;middlemiddle
CreateMeshBuilder,
AddVertex,0.82,0,3,
AddVertex,2,0,3,
AddVertex,2,0,-2
AddVertex,0.82,0.0,-2,
AddVertex,2,-0.144,-2,
AddVertex,0.82,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;righthandmiddle1
CreateMeshBuilder,
AddVertex,2,0,3,
AddVertex,3.2,0,3,
AddVertex,3.2,0,-2,
AddVertex,2,0,-2,
AddVertex,3.2,-0.144,-2,
AddVertex,2,-0.144,-2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandmiddle2
CreateMeshBuilder,
AddVertex,3.35,0, 3,
AddVertex,4.65,0,3,
AddVertex,4.65,0, -2,
AddVertex,3.35,0, -2,
AddVertex,4.65,-0.144, -2,
AddVertex,3.35,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;righthandouter1
CreateMeshBuilder,
AddVertex,4.80,0, 3,
AddVertex,5.85,0,3,
AddVertex,5.85,0,-2,
AddVertex,4.80,0.0,-2,
AddVertex,5.85,-0.144, -2,
AddVertex,4.80,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter2
CreateMeshBuilder,
AddVertex,5.85,0, 3,
AddVertex,6.94,0,3,
AddVertex,6.94,0, -2,
AddVertex,5.85,0, -2,
AddVertex,6.94,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter3
CreateMeshBuilder,
AddVertex,6.94,0, 3,
AddVertex,8.10,0,3,
AddVertex,8.10,0, -2,
AddVertex,6.94,0, -2,
AddVertex,8.10,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter4
CreateMeshBuilder,
AddVertex,8.10,0, 3,
AddVertex,9.19,0,3,
AddVertex,9.19,0, -2,
AddVertex,8.10,0, -2,
AddVertex,9.19,-0.144, -2,
AddVertex,8.10,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter11
CreateMeshBuilder,
AddVertex,4.80,0, 6,
AddVertex,5.85,0,6,
AddVertex,5.85,0, 3,
AddVertex,4.80,0, 3,
AddVertex,5.85,-0.144, -2,
AddVertex,4.80,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter21
CreateMeshBuilder,
AddVertex,5.85,0, 6,
AddVertex,6.94,0,6,
AddVertex,6.94,0, 3,
AddVertex,5.85,0, 3,
AddVertex,6.94,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter31
CreateMeshBuilder,
AddVertex,6.94,0, 6,
AddVertex,8.10,0,6,
AddVertex,8.10,0, 3,
AddVertex,6.94,0, 3,
AddVertex,8.10,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter41
CreateMeshBuilder,
AddVertex,8.10,0, 6,
AddVertex,9.19,0,6,
AddVertex,9.19,0, 3,
AddVertex,8.10,0, 3,
AddVertex,9.19,-0.144, -2,
AddVertex,8.10,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;righthandouter111
CreateMeshBuilder,
AddVertex,4.80,0, 9,
AddVertex,5.85,0,9,
AddVertex,5.85,0, 6,
AddVertex,4.80,0, 6,
AddVertex,5.85,-0.144, -2,
AddVertex,4.80,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter211

CreateMeshBuilder,
AddVertex,5.85,0, 9,
AddVertex,6.94,0,9,
AddVertex,6.94,0, 6,
AddVertex,5.85,0, 6,
AddVertex,6.94,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter311
CreateMeshBuilder,
AddVertex,6.94,0, 9,
AddVertex,8.10,0,9,
AddVertex,8.10,0, 6,
AddVertex,6.94,0, 6,
AddVertex,8.10,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter411
CreateMeshBuilder,
AddVertex,8.10,0, 9,
AddVertex,9.19,0,9,
AddVertex,9.19,0, 6,
AddVertex,8.10,0, 6,
AddVertex,9.19,-0.144, -2,
AddVertex,8.10,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,


;righthandouter1111
CreateMeshBuilder,
AddVertex,4.80,0, 26.45,
AddVertex,5.85,0,23.1,
AddVertex,5.85,0, 9,
AddVertex,4.80,0, 9,
AddVertex,5.85,-0.144, -2,
AddVertex,4.80,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter2111

CreateMeshBuilder,
AddVertex,5.85,0, 23.1,
AddVertex,6.94,0,19.73,
AddVertex,6.94,0, 9,
AddVertex,5.85,0, 9,
AddVertex,6.94,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter3111
CreateMeshBuilder,
AddVertex,6.94,0, 19.73,
AddVertex,8.10,0,16.18,
AddVertex,8.10,0, 9,
AddVertex,6.94,0, 9,
AddVertex,8.10,-0.144, -2,
AddVertex,5.85,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,

;righthandouter4111
CreateMeshBuilder,
AddVertex,8.10,0, 16.18,
AddVertex,9.19,0,12.5,
AddVertex,9.19,0, 9,
AddVertex,8.10,0, 9,
AddVertex,9.19,-0.144, -2,
AddVertex,8.10,-0.144, -2,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,
LoadTexture,wooda.png
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 1, 2,
SetTextureCoordinates,5, 0, 2,





















