

;POST;


createmeshbuilder
Cube, 0.2, 2.6, 0.2
Translate, 0, 1.8,0.7
setcolor,255,255,255



;LEFT GATE BEGINS;CROSS BARS;

createmeshbuilder
addvertex,0,2,1
addvertex,0,2,10.8
addvertex,0,1.8,10.8
addvertex,0,1.8,1
addface,3,2,1,0
generatenormals,
setcolor,255,255,255



createmeshbuilder
addvertex,0,1.5,1
addvertex,0,1.5,10.8
addvertex,0,1.3,10.8
addvertex,0,1.3,1
addface,3,2,1,0
generatenormals,
setcolor,255,255,255


createmeshbuilder
addvertex,0,1,1
addvertex,0,1,10.8
addvertex,0,0.8,10.8
addvertex,0,0.8,1
addface,3,2,1,0
generatenormals,
setcolor,255,255,255


createmeshbuilder
addvertex,0,0.5,1
addvertex,0,0.5,10.8
addvertex,0,0.3,10.8
addvertex,0,0.3,1
addface,3,2,1,0
generatenormals,
setcolor,255,255,255


;CROSS BARS END;


createmeshbuilder
addvertex,0,2,1
addvertex,0,2,1.3
addvertex,0,0.3,5
addvertex,0,0.3,4.7
addface,3,2,1,0
generatenormals,
setcolor,255,255,255


createmeshbuilder
addvertex,0,2,5
addvertex,0,2,5.3
addvertex,0,0.3,8
addvertex,0,0.3,7.7
addface,3,2,1,0
generatenormals,
setcolor,255,255,255


;UPRIGHT BARS;


createmeshbuilder
addvertex,0,2,1
addvertex,0,2,1.2
addvertex,0,0.3,1.2
addvertex,0,0.3,1
addface,3,2,1,0
generatenormals,
setcolor,255,255,255

createmeshbuilder
addvertex,0,2,4.5
addvertex,0,2,4.7
addvertex,0,0.3,4.7
addvertex,0,0.3,4.5
addface,3,2,1,0
generatenormals,
setcolor,255,255,255


createmeshbuilder
addvertex,0,2,10.6
addvertex,0,2,10.8
addvertex,0,0.3,10.8
addvertex,0,0.3,10.6
addface,3,2,1,0
generatenormals,
setcolor,255,255,255





;STOP CIRCLE LEFT BEGINS;

createmeshbuilder
addvertex,-0.1,1.5,4.1
addvertex,-0.1,1.5,5.1
addvertex,-0.1,0.5,5.1
addvertex,-0.1,0.5,4.1
addface,3,2,1,0
generatenormals
loadtexture,circle.png
settexturecoordinates,0,1,0
settexturecoordinates,1,1,1
settexturecoordinates,2,0,1
settexturecoordinates,3,0,0
setdecaltransparentcolor,255,0,0


;STOP CIRCLE LEFT ENDS;


createmeshbuilder
addvertex,0,    4,      1
addvertex,0,    4.075,    1
addvertex,0,    2.075,   7.075
addvertex,0,    2,   7
addface,3,2,1,0
generatenormals,
setcolor,50,50,50








